
Unity Developer/C# Programmer
Videogame fanatic, graduated in Game Development at IESB.
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Hired as a Unity programmer by Crit42Worked in the programming and implementation in 3 of its games: Shadow Peddler, Spider Arena and Cultist Ascension
Took care of finishing the implementation of the core game loop, including travel, random events and town activities
Implemented Unity's localization package
Took care of most of the coding and implementation, including movement, a modular weapon system and 2-4 local multiplayer with Unity's new input system
Took care of coding and implementing the core game loop, mainly by using the foundations laid by the asset: Turn Based Strategy Framework
Personal Project, Made in UnityNominated Best gameplay 🥇 at "IESB Pitch Day 2024/1", Best 2D Art 🥇 and Best Game 🥇 at "IESB Pitch Day 2024/2""IESB Pitch Day" is a biannual event at IESB that awards the best biannual game projects and pitches, the winners are elected based on the judgment of a selection of local developers from Brasília, partner with ABRING.