Unity Developer/C# Programmer

Pedro Rocha

Videogame fanatic, graduated in Game Development at IESB.

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👾 My Work 👾


Dreadstone Keep (2025)

Hired as a Unity programmer by Crit42Worked in the programming and implementation of various Enemies, Bosses and Itens.Implemented Unity's localization package.Assisted in the implementation of both its DLCs on Steam

Haunted ROM: The Lost Cartridge (2025)

Hired as a Unity programmer by Crit42Worked in the programming and implementation in 3 of its games: Shadow Peddler, Spider Arena and Cultist Ascension

Shadow Peddler

Took care of finishing the implementation of the core game loop, including travel, random events and town activities
Implemented Unity's localization package

Spider Arena

Took care of most of the coding and implementation, including movement, a modular weapon system and 2-4 local multiplayer with Unity's new input system

Cultist Ascension

Took care of coding and implementing the core game loop, mainly by using the foundations laid by the asset: Turn Based Strategy Framework

Gravemancer (2024)

Personal Project, Made in Unity WebGLLead the team, setting goals, managing tasks and ensured quality controlWorked as programmer, taking care of the entirety of the coding and Unity implementationThis game has won second place 🥈 at the first stage of GameJam+ 2024 (48hrs jam)

Outrage Against the Machines (2024)

Personal Project, Made in UnityNominated Best gameplay 🥇 at "IESB Pitch Day 2024/1", Best 2D Art 🥇 and Best Game 🥇 at "IESB Pitch Day 2024/2""IESB Pitch Day" is a biannual event at IESB that awards the best biannual game projects and pitches, the winners are elected based on the judgment of a selection of local developers from Brasília, partner with ABRING.